you will find a document titled MDA.pdf. In it, the authors discuss the ideas of Mechanics, Dynamics, and Aesthetics as is discussed in this week’s video. In short, and as was discussed (you should read the document to fill in the blanks), Mechanics refers to the nature of gameplay (the means by which you move your character, fire / swing / implement your weapon, manipulate inventory, interact with the environment, physics engine responses, etc.), Dynamics is the manipulation of those mechanics in a way that impacts gameplay in unexpected or novel ways (how someone plays the game, often very individualistic) and Aesthetics represent the visual impact of the game as well as the emotional response that it can elicit in a player, regardless of genre.
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